PENALTY PROTOCOL 3D — ASSET CREDITS Human basemesh, macro targets, game_engine rig and skin weights: MakeHuman Community / MPFB 2.0.18 (source commit d0a32e5). License: CC0 1.0 Universal for the graphical assets (not the addon code). https://github.com/makehumancommunity/mpfb2/tree/v2.0.18 https://github.com/makehumancommunity/mpfb2/blob/v2.0.18/LICENSE.md System assets, MakeHuman Community: - young_asian_male skin diffuse texture - short02 hair mesh and texture - low-poly eyes mesh and brown eye texture - male_casualsuit06 clothing mesh, tailored and recoloured into a sports kit - shoes06 mesh, adapted and recoloured License: CC0 1.0 Universal. https://static.makehumancommunity.org/assets/assetpacks/makehuman_system_assets.html https://files.makehumancommunity.org/asset_packs/makehuman_system_assets/makehuman_system_assets_cc0.zip Additional socks/gloves, kit alterations, IK-baked animations, procedural stadium, ball artwork and synthesized audio were created for this project. No player likeness, club crest, commercial music or third-party motion capture. Renderer: Three.js (MIT). Physics: Rapier (Apache-2.0). https://github.com/mrdoob/three.js https://github.com/dimforge/rapier.js The two models are generic adult characters, not identifiable real people.